Ghost Towns2024
Editorial • Video • Web
Book : 7.75 x 5.25 in
Poster : 11 x 17 in
Adobe Illustrator, Premiere Pro, Capcut, InDesign



‘Explore America’s abandoned towns, where decaying buildings and empty roads hold traces of the past.
These ghost towns reflect the rise and fall of industries and the lives once lived there. From the 19th to the 20th century,
these ghost towns invite you to travel back in time and explore the leftovers of the past.’

This project explores abandoned ghost towns through multiple media, including video, a mini zine, and an interactive website. The work combines visual, tactile, and digital elements to convey the atmosphere, stories, and fading traces of these places, inviting viewers to engage with them both physically and virtually.


‘미국의 유령 도시를 탐험하자. 오래된 건물과 텅 빈 길에서 과거의 흔적을 엿볼 수 있다. 이 도시들은 산업의 흥망과 그곳에 살았던 사람들의 이야기를 담고 있다.
19세기에서 20세기 사이의 마을들을 중심으로, 과거를 돌아보고 남겨진 흔적을 경험할 수 있다.’

이 프로젝트는 영상, 작은 안내책자, 참여형 웹사이트 등 다양한 매체를 통해 유령 마을을 탐구한다. 시각 자료와 촉각적 요소, 디지털 경험을 결합해 장소의 분위기와 이야기를 전달하며, 관람자가 화면을 통해 탐험하도록 구성되어 있다.






• Guide Book

The book’s tilted shape mimics the slanted structures found in ghost towns, while the use of screw post binding and stained wood strips references the worn materials of abandoned homes. Each section includes a town’s origin story, key events, local legends, landmarks, and archival photographs.




• Video

I created a video using ambient sound and footage of the towns to build an unsettling atmosphere. It functions as a visual essay that introduces the eerie character of these abandoned places and is featured at the start of the website.


Interactive Website 

The project concludes with an interactive website designed as a digital ghost town. It starts by inviting users with the video, and navigation buttons, subtle animation, and a flashlight-style cursor allow users to explore the content. 





• Zine

The mini zine acts as a brief guide, printed on vellum to reflect the fading, eerie nature of abandoned places. On the website, it appears as an interactive element—hovering over it reveals ‘READ ME,’ simulating the tactile experience of the physical zine.

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© Hailey Jo